Les acteurs du marché de l’e-sport en France cités dans l’étude
Acer, Activision, Alienware (Filiale de Dell), Amazon Game Studio, AS Monaco, Asus, Aux Frontières du Pixel (Helios Gaming School), BenQ, Biborg, Bigben Interactive, Bitkraft Esports Ventures, Blackmice, Blizzard Entertainment, Capcom, Cloud9 Challenger, Diderot Éducation, DouYu, Eclypsia, Edward Gaming, Eizo, Electronic Arts, Electronic Sports League (Turtle Entertainment), Epic Games, ES1 (Propriété de Webedia), esportsTV (Turtle Entertainment), FDJ esport, Fimalac, Fnatic, G2, G3, Gamersorigin, Glory4Gamers, H7, Havas Sports & Entertainment, Herezie, HP, Hurrah, Huya, Intel, LDLC, LDLC Event (Filiale de LDLC), Logitech, LOSC, Micromania, Millenium (Webedia), Mixer, Mon Club Esport (MCES), NetEase, OG, O’Gaming (ALT TAB), Olympique Lyonnais , Oxent (Webedia), Pandascore, Paris Saint-Germain, Psyonix, Razer, Respawn Entertainment, Riot Games, Solary, Sony, Sport1, Sports Management School, Stadia (Google), Steelseries, Supercell, Team EDF, Team LDLC, Team Liquid, Team Vitality, Trust Esport (Apicap), Turtle Entertainment (Propriété de Modern Times Group), Twitch, Ubisoft, Valve Corporation, Vexed Gaming, Wargaming.net, We Are Social, Webedia (Filiale de Fimalac), Xbox Game Studios (Microsoft), YouTube