Les acteurs du marché de l’EdTech en France cités dans l’étude
Start-up, organismes de formation, éditeurs de logiciels, entreprises de soutien scolaire… : 360Learning, Domia Group (Acadomia), Airducation, Alternative Digitale, Altschool PBC, Mevia (Alumnforce), Anacours, Appscho, Arte, Mercure Formation (Auto-ecole.net), Beneylu School, Blippar, Blue Frog Robotics, BrainPOP Français, Brainwork Innovation Technologies, BYJU’S, CAE Healthcare, Cegos, Centre Psycle, ChallengeMe, Civitas Learning, Clevermate, Cogitème, Complétude, Coorpacademy, Cornerstone OnDemand, Cours Legendre, Coursera, Daesign, Demos, Didask, DigiSchool, Domoscio, Duolingo, Elephorm, En Voiture Simone, English Attack, EvidenceB , Flyfe, Fun MOOC, General Assembly, Génération Robot, Global Exam, Gymglish, HuJiang, Humensis, ID6, Idéal Connaissance, iMusic-school, Groupe Itop, ItutorGroup, Kahoot, L’école sur Internet (Kartable), Klassroom, Klaxoon, Knewton, Knowledge factor, Knowre Korea, I Knox U Will (Kokoroe), KTM Advance, Kwyk, Lalilo, Le Cartable Fantastique, Learn Enjoy, Learn Perfect, LearnAssembly, LearnZillion, Lelivrescolaire.fr éditions, Les Sherpas, Les BonsProfs, LinkedIn Learning, LittleBits Electronics, LearningShelter (LiveMentor), Live-Session, Magic Makers, Manzalab, Marbotic, Maskott, Maxicours, Mooky Skills, Moonbug, My Job Glasses, Gead (MyMentor), My-Serious Game, MyStudies.com, NewSchool, Nisop, Nomad Education, Open Digital Education, OpenClassrooms, Marianne Formation (Ornikar), Indecom (Oscar Campus), Pluralsight, Point Avenue, POPSchool, Proactive Academy, RimaOne, Rise Up, SAM Labs, SAS Picardo Shannon (SchoolMouv), Serious Factory, Simplon.co, Slim Cricket, Solunéa, Startx, Student Pop, Teach on Mars, Testwe, The Open University, Thinkovery, Tralalère, Ubicast, Unow, Uptale, VIPKID, Wakatoon, Webforce 3, Inov’Educ (Wild Code School), Woonoz, XOS, Zeneduc